.: February 18, 2008.: February 22, 2008Mode(s),Need for Speed: ProStreet is a video game released in 2007 as the eleventh installment of the series and the sequel to. ProStreet took a radical departure from the previous games, as instead of the illegal open-world street racing formula found in the previous games, ProStreet focuses on legal closed-track racing, with the developers saying 'street racers are moving off the street and onto the track'.
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It was followed by, which returned to the formula defined by the previous games, but received luke-warm reception, due to its bad gameplay. Need for Speed: ProStreet is generally classified as a 'Simcade', a mix of realistic and arcade gameplay.The franchise would dip its toes again into the Simcade genre of racing games, in 2009, with the release of, developed by.ProStreet was the first game with rumble support.
Contents.Gameplay Need for Speed: ProStreet has taken the series in a different direction of gameplay. All racing in ProStreet takes place solely on closed tracks, making ProStreet the first game in the series since that does not animate. The feature is enhanced, compared to previous versions, especially. Unlike, where only certain can be autosculpted, this can now be applied to all body kits, including stock bumpers and wide body kits. Furthermore, some adjustments through autosculpt impact the car's aerodynamics.There are four different game modes in ProStreet: Drag (a race in a drag strip, point to point), Grip (similar to Circuit races but with four different types of Grip races available), Speed (similar to a Sprint race) and Drift. Drag race is a simple straight away race that has two types, 1/4 and 1/2 mile drag races where the fastest time, out of three runs, wins. There is also a wheelie competition where the longest wheelie on the 1/4 mile track wins.
In Grip races, there are four different modes (Normal Grip, Grip Class (all versions except for the and versions), Sector Shootout and Time Attack). Normal Grip races feature 2 to 4 laps around a circuit track with up to 7 other racers.
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First driver to cross the finish line wins. Grip Class races take 8 racers and divide them into two even groups. The racers are placed into the groups based on their vehicles performance potential.
Group A starts about 10 seconds ahead of group B, both groups race on the same course but are only competing against the three drivers in their group. In Time Attack, the driver with the fastest overall single lap time wins the event. In Sector Shootout the track is divided into several segments, with drivers attempting to complete these sectors in the shortest possible time.
Extra points are awarded to drivers who 'dominate' the course by holding the fastest time for every segment of the track. In Speed Challenge races, players must cross the finish line first to win the race.
Players have to be cautious in Speed Challenge at speeds exceeding 200 mph. In Top Speed Run races, there are 3 to 9 checkpoints and at the instant a player crosses a checkpoint their speed is clocked and added to that player's score, the player with the highest cumulative speed wins. This is similar to the Speedtrap events in. In Drift, players drift to emerge as the driver with the most points scored in the event. Points are scored based on speed, angle, and how long the drift is held.Other than game play itself, ProStreet features detailed damage modeling, unlike previous Need for Speed games (except for and ) where damage is relatively little or non-existent altogether.
Promotion at 2007The official title was leaked several months before the official announcement. Soft Club, the Russian distributor of the game, unveiled the name and release date of the game in February 2007. Had not until the official announcement on May 31, 2007, given any clue about the game's title.Soundtrack On September 7, 2007 released a single entitled 'More' in conjunction with Need for Speed: ProStreet.
JXL was asked to compose the score of the game, the game also included 34 songs as part of its soundtrack. Expansions The Collector's Edition is available at the for the, and unlocking 5 more cars and 4 more career race days.On December 18, 2007, an expansion pack branded by Energizer Lithium in the US and in Europe was made available, along with version 1.1 of ProStreet for the PC, which disabled cheat codes, capped the framerate at 30fps and, curiously, made the game crash when run under in Linux and, possibly attributed to the introduction of LAN play. It adds 16 cars (2 free and 14 for purchase) and 2 tracks, those being Porsche's Leipzig Test Track, where the game's physics where developed and a custom track called Tokyo Expressway.Reception ReceptionReview scoresPublicationScoreB+A-C+A-5/105/106.5/106.5/107/104/106.5/107/107.7/107.7/107.7/107.9/106.9/106.2/106.8/105/106.2/106.8/10Aggregate scores74.83%69.12%60.64%72.87%60.38%64.18%72.0/3/1/10072/100. This section needs expansion. You can help.
( April 2019)Need for Speed: ProStreet received mixed reviews and has sold 2.4 million copies in the United States. The game had good to luke-warm reception, with its main point of criticism being its gameplay, specifically its physics, which were described as 'boaty' and 'unrealistic'. The PlayStation 2 version received a 'Platinum' sales award from the (ELSPA), indicating sales of at least 300,000 copies in the United Kingdom. Advertisement controversy The advertisement of the game was met with criticism for featuring topless models in certain advertisements. UK promotional material for the game featured in advertised the game with its Becky Rule and posing topless. Electronic Arts claims that the advertisements 'slipped through the proper EA approval process.' As a result, the advertisements have been removed.
Electronic Arts. Retrieved 2007-09-28. Retrieved 2007-09-29. ^. Electronic Arts. Archived from on 2007-06-02.
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Retrieved 2011-10-04. Totu, Florian (22 October 2009).
SoftNews NET SRL. From the original on 2 April 2012. Retrieved 22 August 2015.
Archived from on May 15, 2009. Caoili, Eric (November 26, 2008).
Archived from on September 18, 2017. Retrieved 2007-11-27.External links. at. at. at.